Apps
I build products beyond my day-to-day leadership work to explore opportunities at the intersection of UX, technology, and business value.
These efforts span end-to-end product development: opportunity framing, experience design, front-end and back-end implementation, and iterative release strategy informed by real usage.
Some are practical utilities, some are exploratory concepts, and some are entrepreneurial bets. Together, they sharpen my ability to move from insight to shipped outcomes with speed and accountability.
More code and repos: github.com/gorfednet.
Interests
Workflow, productivity, and operational tooling
Creative and audio-adjacent software
Automation, scripting, and developer enablement
AI-assisted product and interface experimentation
Data-informed MVPs and rapid concept validation
Cross-platform utilities with clear everyday value
Game mechanics and interaction prototyping
Platforms
Web applications and responsive product surfaces
Native desktop and mobile (macOS, Windows, Linux, iOS, Android); hybrid or cross-platform when a shared stack better fits roadmap, parity, or maintenance
Cross-platform CLI and local developer tools
Browser extensions and lightweight in-browser utilities
API-backed services and integration workflows
Prototyping and proof-of-concept environments
Creations
A few things I’ve shipped or am in the process of modernizing.
BinderCurve
2026: Generate Magic: The Gathering decks from your collection.
View WebsiteACID2Reaper
2026: Convert Sonic Foundry / Sony / MAGIX ACID projects to Cockos REAPER (.rpp).
View on GitHubPromptBoi
2026: A silly webapp I use to test and learn about harnessing GenAI as a design and development tool.
View WebsiteWhyWait
2014: A concept for a mobile app that helps you avoid waiting in lines. Pre-dates Google's 'Popular Times'.
Link coming soonSpaceMan
2014: A concept for a mobile space-based Endless Runner.
Link coming soon