Software · Built and shipped
A designer who keeps shipping the thing himself.
I build products beyond my day-to-day leadership work, to explore opportunities where UX, technology, and business value meet.
These efforts span end-to-end product development: opportunity framing, experience design, front-end and back-end implementation, and iterative release strategy informed by real usage. Some are practical utilities, some are exploratory concepts, and some are entrepreneurial bets. Together they sharpen my ability to move from insight to shipped outcome with speed and accountability.
Interests
Workflow, productivity, and operational tooling
Creative and audio-adjacent software
Automation, scripting, and developer enablement
AI-assisted product and interface experimentation
Data-informed MVPs and rapid concept validation
Cross-platform utilities with clear everyday value
Game mechanics and interaction prototyping
Platforms
Web applications and responsive product surfaces
Native desktop and mobile (macOS, Windows, Linux, iOS, Android); hybrid or cross-platform when a shared stack better fits roadmap, parity, or maintenance
Cross-platform CLI and local developer tools
Browser extensions and lightweight in-browser utilities
API-backed services and integration workflows
Prototyping and proof-of-concept environments
Creations
Shipped, open, and archived
BinderCurve
Trading card game deck tuning and tooling, with an affiliate programme behind it.
Visit siteACID2Reaper
Converts Sonic Foundry, Sony, and MAGIX ACID projects into Cockos REAPER sessions. An early beta: multi-track and non-4/4 handling is still unverified.
View on GitHubPromptBoi
A deliberately silly web app I use to test and learn how far generative AI goes as a design and development tool.
Visit siteWhyWait
A mobile concept for avoiding queues, sketched out before Google shipped Popular Times.
ArchivedSpaceMan
A mobile space-based endless runner. Interaction prototyping as an excuse to play with game feel.
Archived