Apps
I build products beyond my day-to-day leadership work to explore opportunities at the intersection of UX, technology, and business value.
These efforts span end-to-end product development: opportunity framing, experience design, front-end and back-end implementation, and iterative release strategy informed by real usage.
Some are practical utilities, some are exploratory concepts, and some are entrepreneurial bets. Together, they sharpen my ability to move from insight to shipped outcomes with speed and accountability. Public code lives on GitHub.
App interests
Workflow, productivity, and operational tooling
Creative and audio-adjacent software
Automation, scripting, and developer enablement
AI-assisted product and interface experimentation
Data-informed MVPs and rapid concept validation
Cross-platform utilities with clear everyday value
Game mechanics and interaction prototyping
App platforms
Web applications and responsive product surfaces
Desktop: macOS, Windows, and Linux
Mobile: iOS and Android
Cross-platform CLI and local developer tools
Browser extensions and lightweight in-browser utilities
API-backed services and integration workflows
Prototyping and proof-of-concept environments
Creations
A few things I’ve shipped or am in the process of modernizing.
ACID2Reaper
2026: Convert Sonic Foundry / Sony / MAGIX ACID projects to Cockos REAPER (.rpp). CLI, optional GUI, cross-platform.
View on GitHubPromptBoi
2026: A silly webapp I use to test and learn about harnessing GenAI as a design and development tool.
View WebsiteTowIt
2015: Cross-platform mobile app and API for reporting parking violations and dangerous driving in real time.
Read on WikipediaWhyWait
2014: A concept for a mobile app that helps you avoid waiting in lines. Pre-dates Google's 'Popular Times'.
Link coming soonSpaceMan
2014: A concept for a mobile space-based Endless Runner.
Link coming soon