Experience design · Toronto

Twenty-five years of shipping things people actually use.

It started with an online skate shop I ran out of Dubai in 1999, and carried on through agencies, a civic startup I co-founded, a life sciences platform, and eight years inside a bank. Raised across seven cities, which is where the habit of solving from more than one angle comes from. Today I run 4th Culture, an independent practice for product strategy, design leadership and delivery.

The short version

Product strategy and design leadership across financial services, health, mobility, retail and public information systems. Agency side, startup side, and inside the enterprise.

85 Organizations the work has shipped for
12 Awards for the work
2 Patents filed out of the TD work

Career

The whole run, in order

1999 – present

Principal 4th Culture 2026 – present

An independent practice for product strategy, design leadership and delivery. I stay in the build, and bring in trusted specialists when the work calls for them.

TD 2018 – 2026
Manager, Experience Design 2022 – 2026

People manager in TD Invent’s Human-Centered Design Practice, running design teams across the Wealth pillar: WebBroker, Web Business Banking, TD Asset Management and EasyWeb. Two patents filed out of the work, and the brokerage was named best in Canada by The Globe and Mail three years running.

Experience Design Lead 2018 – 2022

UX lead in the same practice, contributing across WebBroker, Web Business Banking, Business Connect, TD Asset Management, Global Investment Solutions, EasyWeb and MyInsurance.

Klick 2016 – 2018
Director, Product Design 2016 – 2018

Directed product design on KINETiQ, Klick’s life sciences brand management platform.

Director, User Experience 2016

Directed user experience on Circulation, the non-emergency medical transport platform built with Uber and later Lyft, which LogistiCare acquired in 2018 for $57.5M.

President & Co-founder TowIt 2014 – 2015

A civic app for reporting congestion and parking violations. It earned its own Wikipedia entry and a run of national broadcast interviews, and I handled everything from research and product to investor relations.

Product Designer BNOTIONS 2013 – 2014

Built the product design team alongside the managing partner: the process, the templates and the measures needed to scale it. Clients included American Express, Chapters Indigo, StubHub and C Spire.

Interaction Designer Blast Radius 2011 – 2013

The link between client stakeholders and delivery teams on mobile and enterprise work for BMW, Land Rover, Nike, Microsoft, Hugo Boss and Novartis.

Art Director Mouth Media 2010 – 2011

Directed a team of hybrid designer-developers across dozens of sites, involved from information architecture through art direction and front-end build. Luminato, Mirvish and the Gardiner Museum among them.

Partner & Creative Director Chiqpea 2009 – 2010

A freelance-first agency built during the downturn, staffed with talented people the recession had laid off. Voted one of Marketing Magazine Canada’s top 25 creative professionals during this period.

Interactive Designer & Developer Freelance 2007 – 2009

Contract work through Trapeze Media, Youthography, Henderson Bas and Indusblue, covering information architecture, art direction, front-end and sound design. Jaguar, Ubisoft, Mattel and Pizza Hut among the clients.

Mindblossom 2005 – 2007
Senior Designer 2006 – 2007

The work widened into design and front-end on digital transformation sites. This is where I moved off table layouts and onto pure CSS. Clients included The Home Depot, Samsung, Volvo, eBay and Kijiji.

Designer 2005 – 2006

Hired as a student at Toronto Metropolitan University. Banner campaigns and microsites, eBay and MSN among them.

Founder Boardwise 1999 – 2001

The first online skateboard shop in the Middle East, run out of Dubai: wholesale supply and logistics partnerships, inventory, marketing, and the storefront itself. Dubai now hosts the X Games.

Practice

  • Executive design leadership & stakeholder alignment

  • User research & insight synthesis

  • Market, competitive & heuristic evaluation

  • Behavioural and product analytics

  • Service and system mapping

  • Product definition & roadmap shaping

  • Experience design & prototyping

  • Design systems & front-end implementation

  • Experimentation & optimisation

Industries

  • Financial services & fintech

  • Health, pharma & life sciences

  • Mobility, automotive & transportation

  • Retail, commerce & consumer brands

  • Media, entertainment & gaming

  • Hospitality, tourism & events

  • Real estate & property

  • Marketing, advertising & communications

  • Public and environmental information systems

Speaking & education

Invited to explain the work

2013–2016

Companies & clients

Eighty-five organizations, and counting

Studio work runs through 4th Culture